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Inquisition of The Dead

Ancient powers should have stayed buried. They unleashed the dead. Now we fight unyielding darkness. · By CantKnockUs

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Recent updates

What Has Been Accomplished Thus Far
1
Inquisition of The Dead 0.16 Summary Core Gameplay Loop Round-based survival - Fight through increasingly difficult waves of zombies, a more classical round bas...
1 file
Map Layout Draft
Created a map layout draft as well as implemented a weapon swapping/inventory system...
Working on New Section of the map
Weapons Development Wing of facility...
Ancient powers should have stayed buried. They unleashed the dead. Now we fight unyielding darkness.
Improved Zombie Behavior
Before the zombies all chose the most direct path towards the player and they all had the same speed so they always ended up forming a conga line. Now the zombi...
Working on Mystery Box design
Going to animate and program it...
Ancient powers should have stayed buried. They unleashed the dead. Now we fight unyielding darkness.
Work In Progress Weapons
PPSH-41 and Remington 870...
Ancient powers should have stayed buried. They unleashed the dead. Now we fight unyielding darkness.
Zombies are Complete
Zombies now have an AI, they can be killed and when they're killed they ragdoll, bleed, and can lose limbs. The zombies get faster as the rounds progress...
Overhauled Dynamic Background!
3 iterations from left to right...
Ancient powers should have stayed buried. They unleashed the dead. Now we fight unyielding darkness.

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